featured projects
work experience
Living at the intersection of Creativity and Experience Design, connecting people to the brands they love through idea-driven engagement experiences.
As an organizational leader, I believe in designing a better human experience in how we co-create, as individuals, cross-functional teams, and global organizations.
Channeling servant leadership and bottom-up decision-making to create an authentic, unified commitment and accountability to the quality we devote to our outcomes.
An outcome, any outcome, is simply a reflection of the quality that has been committed to it. If we're not joyful and excited building it, then players won't be joyful or excited playing it.
Jan 2025 - Present
November.Foundation
Founder and Consultant
Designing the Human Experience is a methodology, core principles, and processes we can employ to empower organizations, teams, and individuals, in shepherding clients, stakeholders, and our cross-discipline team members, through the creative process. The act or exercise of Co-Creation.
Jan 2025 - Present
November.Foundation
Founder and Consultant
Designing the Human Experience is a methodology, core principles, and processes we can employ to empower organizations, teams, and individuals, in shepherding clients, stakeholders, and our cross-discipline team members, through the creative process. The act or exercise of Co-Creation.
Oct 2021 - April 2024
Mythical Games
VP of Creative & Experience Design
Reporting to the CCO, I led our global creative and user experience development across games, creative serivces, and platform experiences. Instilled a People-First culture with data-driven, iterative design strategies, emphasizing user feedback and testing to refine products and drive impactful design decisions.
Oct 2021 - April 2024
Mythical Games
VP of Creative & Experience Design
Reporting to the CCO, I led our global creative and user experience development across games, creative serivces, and platform experiences. Instilled a People-First culture with data-driven, iterative design strategies, emphasizing user feedback and testing to refine products and drive impactful design decisions.
Dec 2015 - Oct 2021
Blizzard Entertainment
Design Lead Senior II
Drove cross-functional creative strategy and product vision for high-impact digital experiences, collaborating with leadership across game development, marketing, and creative services for major brands including World of Warcraft, Diablo, and Battle.net.
Dec 2015 - Oct 2021
Blizzard Entertainment
Design Lead Senior II
Drove cross-functional creative strategy and product vision for high-impact digital experiences, collaborating with leadership across game development, marketing, and creative services for major brands including World of Warcraft, Diablo, and Battle.net.
Dec 2014 - Dec 2015
Vitro
Creative Director
Led creative teams in collaboration with account and production teams to concept, pitch, and execute high-impact campaigns for key clients. Managed and mentored a cross-discipline team of art directors, designers, and peers, fostering a creative culture focused on quality and continuous growth.
Dec 2014 - Dec 2015
Vitro
Creative Director
Led creative teams in collaboration with account and production teams to concept, pitch, and execute high-impact campaigns for key clients. Managed and mentored a cross-discipline team of art directors, designers, and peers, fostering a creative culture focused on quality and continuous growth.
Jun 2013 - Dec 2014
AKQA
Senior Art Director
Developed engagement and end-to-end user experiences for global product launches, including Call of Duty and Destiny, aligning with Activision’s business objectives and KPIs.
Jun 2013 - Dec 2014
AKQA
Senior Art Director
Developed engagement and end-to-end user experiences for global product launches, including Call of Duty and Destiny, aligning with Activision’s business objectives and KPIs.
brands I've worked with
brands I've
worked with




